Rogue Genesia is a bullet hell roguelike featuring over 40 different Soul Cards that you can unlock and use to clear stages or make a new high score. Each of the Soul Cards provides various buffs and some let you use new attacks. So, to help you pick the best ones, here's a complete tier list covering all the Soul cards in Rogue Genesia.
    | Tier | Soul Card | 
|---|---|
| S | Arcanist's Staff, Fuuma Shuriken, Katana, Fire Ring, Rift, Rune of Luck | 
| A | Staff of Storms, Death Aura, Ice Nova, Multi-Handed, Bookworm, Gravity Field, Fractal, Volcanic Fury, Rune of Alacrity | 
| B | Kunai, Shuriken, Void Wisp, Magic Wand, Ice Spirit, Recursion, Wormhole, Ice Spirit, Light Weight | 
| C | Rail Gun, Wind Blade, Thunder Staff, Bow, Vine, Concentration, Lightning Spirit, Energizer | 
| D | Spear, Absolute Focus, Heavy, Accumulation, Castle, Revolution, Rune of Heaviness | 
The above tier list provides acomplete overview of each of the weapons, modifiers, and effects currently available in Rogue Genesia. The S-tier ones are the best picks with the highest stats boosts and overpowered weapon abilities, while the D-tier ones are the worst picks, and you should either banish them or avoid them.
| Soul Card | Rarity | Pros & Cons | 
|---|---|---|
![]() Arcanist's Staff (Weapon)  | Evolution | + One of the best late-game evolutions, high DPS. + Deals consistent damage over a large area. + Great with low CD, and higher projectile duration.  | 
![]() Fuuma Shuriken (Weapon)  | Evolution | + Very High DPS, long-range projectile weapon. + High single-target damage, with huge attack speed. + Easy to unlock Evolution, with good late-game scaling.  | 
![]() Fire Ring (Weapon)  | Heroic | + Huge AoE with high base damage stats. + Slow CD, but great late-game scaling with ATK Speed. + Strong in the early game, and easy to unlock.  | 
![]() Katana (Weapon)  | Heroic | + One of the best AoE single-target weapons. + Inflicts multiple hits on single targets simultaneously. + Scales very well with ATK Speed and Damage multipliers.  | 
![]() Rift (Effect)  | Synergy | + A mid to late-game synergy, extremely overpowered. + Continuously teleports mobs that get hit by you. + Works exceptionally well with AoE weapons like Fire Ring.  | 
![]() Rune of Luck (Weapon Modifier)  | Ascended | + The most overpowered weapon modifier. + Increases Critical chance by 40%, high DPS boost. + Ensures an almost guaranteed critical hit from every weapon.  | 
| Soul Card | Rarity | Pros & Cons | 
|---|---|---|
![]() Staff of Storms (Weapon)  | Evolution | + Similar to the Arcanist Staff, but deals more chain damage. + High ATK damage and low cooldown, great DPS output. + Great late-game scaling and easy to unlock.  | 
![]() Death Aura (Weapon)  | Epic | + Similar to the Fire Ring, just a weaker version. + Huge AoE and Damage, good and consistent DPS. + Easy to unlock and upgrade.  | 
![]() Ice Nova (Weapon)  | Heroic | + Slow at first, one of the highest ATK Damage weapons. + Great scaling, especially overpowered with modifiers. + Easy to unlock, pairs well with all projectile weapons.  | 
![]() Multi-Handed (Stats)  | Heroic | + Must have upgrade for every projectile weapon. + Provides double to even triple DPS without a downside. + Relatively easy to unlock, and max out.  | 
![]() Gravity Field (Effect)  | Synergy | + One of the strongest effects for AoE builds. + Slows down mobs approaching tremendously. + Great scaling with almost 90% slow debuff.  | 
![]() Bookworm (Stats)  | Heroic | + Essential for long-haul rounds. + Increases EXP gain substantially, throughout gameplay. + Easy to upgrade, can Ascend into higher base EXP gain.  | 
![]() Fractal (Effect)  | Heroic | + Similar to Multihanded, multiples DPS exponentially. + Essential for projectile-based builds. + Can increase projectile DPS about 4x times.  | 
![]() Rune of Alacrity (Weapon Modifier)  | Epic | + A must-have Weapon modifier from most builds. + Increases weapon's ATK SPD by up to 75%. + Can increase DPS by up to 1.75x for projectiles.  | 
| Soul Card | Rarity | Pros & Cons | 
|---|---|---|
![]() Shuriken (Weapon)  | Uncommon | + Easy to unlock, and upgrade. + Reliable projectile weapon with good scaling. - Great at early game. Lack in the late game without evolution.  | 
![]() Kunai (Weapon)  | Rare | + AoE-based projectile weapon, decent DPS. + Relatively easy to unlock and scale. - Dependant on projectile counts. Needs upgrades to scale.  | 
![]() Magic Wand (Weapon)  | Uncommon | + Multi-target weapon with good scaling. + Low DPS at first, increases substantially with projectile count. - Can be difficult to use in a late game on its own.  | 
![]() Void Wisp (Weapon)  | Evolution | + A stronger version of the Void Wisp, with chain DPS. + High DPS, good scaling, but needs attack speed. - Can be difficult to use in a late game on its own.  | 
![]() Fire Spirit (Weapon Modifier)  | Epic | + Ideal weapon modifier for wands and staffs. + Increases DPS significantly, with decent scaling. - DPS doesn't scale, rather ATK remains fixed.  | 
![]() Ice Spirit (Weapon Modifier)  | Uncommon | + Ideal weapon modifier for AoE-based weapons. + Slows enemies hit by almost 51% debuff. - Doesn't provide any DPS, offers only stat debuff.  | 
![]() Recursion (Stats)  | Heroic | + Provides a huge Power multiplier buff. + Scales well with upgrades, especially in the late game. - Doesn't affect much other weapons, majorly to projectiles.  | 
![]() Wormhole (Effect)  | Synergy | + Similar to Rift, but less effective. + Decent defense against most mobs, while preserving DPS. - Lacks scaling, especially in the late game.  | 
![]() Lightweight (Stats)  | Epic | + Provides a significant boost to ATK SPD. + Adds almost double the DPS once unlocked and upgraded. - Can be tough to scale in the late game.  | 
| Soul Card | Rarity | Pros & Cons | 
|---|---|---|
![]() Rail Gun (Weapon)  | Heroic | + Decently high damage with long range. + Deals consistent DPS with decent scaling. - Falls off in the late game due to high CD.  | 
![]() Wind Blade (Weapon)  | Rare | + High ATK damage and consistent DPS. + Easy to unlock and upgrade. Needs evolution. - Lacks late game scaling and a lot of upgrades to be viable.  | 
![]() Thunder Staff (Weapon)  | Rare | + Slow ATK SPD and single target damage. + Chains ATK when mobs are hit. Good in the late game. - Lacks DPS in both early games as well as late. Needs evolution.  | 
![]() Vine (Effect)  | Epic | + Stops mobs from approaching you regardless of type. + Can scale with area size, evolves to stronger soul card. - Cooldown duration is very slow. Lacks in the late game.  | 
![]() Bow (Weapon)  | Uncommon | + Decent single-target projectile-based weapon. + DPS is consistent and lacks AoE. - Very much dependant on the projectile count.  | 
![]() Concentration (Weapon Modifier)  | Rare | + Increases DMG by almost 80% at max level. + Ideal for all kinds of weapons, apart from AoE. - Decreases range by 25% at max level.  | 
![]() Thunder Spirit (Weapon Modifier)  | Heroic | + Similar to the Fire Spirit, deals chain damage. + Doesn't scale well, and requires multiple projectiles to work. - The DPS value is fixed and doesn't increase much.  | 
![]() Energizer (Weapon Modifier)  | Rare | + Similar to concentration, increases DMG substantially. + Works well with AoE weapons, but not with others. - Decreases projectile weapons' viability.  | 
| Soul Card | Rarity | Pros & Cons | 
|---|---|---|
![]() Spear (Weapon)  | Uncommon | + Close-ranged melee weapon, with decent range. - Lacks late game scaling, and DPS is subpar. - Doesn't lead to any viable evolutions.  | 
![]() Absolute Focus (Stats)  | Heroic | + Increases Critical Damage to up to 500%. - Decreases Critical Chance significantly (up to 50%). - Hard to unlock because of requirements.  | 
![]() Accumulation (Stats)  | Heroic | + Provide decent buffs to projectile weapons. - Doesn't provide any buff to AoE or other weapons. - Can be detrimental if you're building ATK speed build.  | 
![]() Castle (Stats)  | Epic | + Provides a significant buff to defense, useful in the early game. - Doesn't scale well without additional defense buffs. - Stat buffs start lacking in the late game.  | 
![]() Heavy (Stats)  | Heroic | + Increases DPS significantly, as well as DMG multipers. - Decreases ATK Speed heavily. - Lacks viability for most top-tier weapons.  | 
![]() Revolution (Effect)  | Heroic | + Can instakill almost any normal mob under 20% HP. - Doesn't work well without AoE weapons. - Starts lacking in later games, especially against Elite Mobs.  | 
![]() Rune of Heaviness (Weapon Modifier)  | Epic | + Provide DPS buff, knockback, and damage multiplier to all projectiles. - Not ideal for ATK Speed or projectile builds. - Not viable for late game as the stat buffs are subpar.  | 
For more on Rogue Genesia, check out Rogue Genesia Best Builds on Pro Game Guides!